Class 11 Physics simulations · Motion in a Straight Line
The catch-up problem
Release a faster cart after a delay and find where it catches a moving target.
What to notice
Even a faster cart takes longer to catch a target if its start is delayed.
Key relation
tcatch = vfast·delay / (vfast − vslow)
Try this
Increase the delay and compare the meeting distance.
What you can change
- Target speed: 1 to 8 m/s
- Extra pursuit speed: 1 to 10 m/s
- Start delay: 0 to 5 s
More in Motion in a Straight Line
- Average vs instantaneous velocity
- Reaction and braking distance
- Motion in one dimension
- Rain and the tilted umbrella
- Relative velocity
- Vertical throw and the turning point
- Area under a v–t graph
See all Class 11 Physics simulations or every Physica simulation.